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***********  Free Spirit City Beta 3.0  ********
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	      Custom Objective map
		      for
	    Enemy Territory Quake Wars

	    Release Date: 08/Feb/2009

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file	:	zz_freespirit_b3.pk4, disobj_lit.mega
author	:	[]v[] - Kenny Manns  
WebPage :	http://quakewarsmapping.blogspot.com/              

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Construction :

editor		: editworld
build time	: 1 year in total
compile time 	: 4 min.25

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Installation :

Extract the zip into your "../Enemy Territory - QUAKE Wars/base"   folder.

Important - Please delete the previous version of this map.
Which would normally be located in your ---
"../Enemy Territory - QUAKE Wars/base"   folder.

If you auto downloaded the previous version from a server
the .pk4 may be located in ---
C:\Documents and Settings\****\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars\base

Also delete the previous version of the megatexture which may be located in ---
C:\Documents and Settings\****\Local Settings\Application Data\id Software\Enemy Territory - QUAKE Wars\base\megatextures

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Scenario :

The Strogg have take over Spirit City
A small GDF force have been dropped outside the city near an old communications bunker.
They will have to repair the communications computer to call in an MCP.
Once they have escorted the MCP to the compound at the city limits an SSM will fire and attempt to create an access point to one of the buildings which contains a Temporal Generator.
It is likely that they will already have deployed some form of shield.
In this case covert-ops will have to hack the shield to enable the SSM to hit its target successfully.
Once this has been achieved the attacking forces must enter the building and destroy the Temporal Generator.

With this Temporal field generator the Strogg intend to travel back in time and destroy humanity once and for all. 

You must stop them, you must FREE Spirit City.

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ChangeLog :

1.	Moved first capturable spawn to inside bunker.
2.	Added stuff layers. grass,weeds,rocks,metal bits,leaves etc
3.	Added stamp layers. detail like road markings,sewerlids,grates,litter,leaves etc
4.	Increased megatexture detail to 16k.
5.	Shortened MCP route distance by bringing the deploy point to the tunnel entrance.
6.	Increased the detail to brush-work all over the map.
7.	Added full bot support.
8.	Added effects too explosion points.
9.	Added sound.
10.	Decreased and improved deploy spots.
11.	Increased terrain model poly count.
12.	Added new route to last objective.
13.	Added end game cameras.
14.	Moved Anansi to tunnel entrance. Now spawns after first objective.
15.	Moved first spawn tank to second spawn after first objective.

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Thanks :

 - MoP's roof texture.
 - Splash Damage for making ET:QW and the Community forums and search button.
 - Everyone in the community forums for help and support, cheers!
 - Thanks to all who gave feedback on beta 1 and 2 and suggestions.
 - And a special thanks to the people who put it on their server.


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Copyright and permissions :

This level may be electronically distributed only at  
NO CHARGE to the recipient in its current state, and 
MUST include this readme file, and may NOT be modified 
IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE   
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR  
WRITTEN PERMISSION.    

You may not disassemble this map to form new maps.
copyright for map design and layout belongs to the author.
                               
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